Thursday, July 10, 2014

Since one of the subjects that fascinates me is dogfighting, another aviation themed piece.






Friday, July 4, 2014

I have gone back on the cowboy illustration and tried to improve the pose. Still not clear enough but I'm  too tired of it.


Monday, June 9, 2014

This one is a piece that I made after an illustration of my friend Scott Benefiel. There was something about the attitude of the character and the earthy color that inspired me so I decided to give it a spin. I think the pose is not strong enough, or I could not find the one I had in my head. But, hell, here it is. At least I like the color.


Sunday, June 8, 2014

An old personal piece I did for a collective blog (I can't remember if I ended up posting it). Trying to come up with more interesting characters, mind you.


Saturday, June 7, 2014

A few years back I tried my hand on a classic comic book character named Spawn. With a twist, this time. Imagining the superhero getting old; really old...

Wednesday, June 4, 2014

An aviation themed illustration. I put both sketch and finished piece on the same image so I can see where I was able to improve and where I failed to do it.


Back with an oldie. This time is a homage to Corto Maltese character. And a study I did for (I recently put some work into this one trying to make it more painterly, the old one being a sort of colored drawing).



Monday, May 12, 2014

This one is acrylic on wood panel. As soon as I put those "stamps" on the lower part I regreted I didn't go with my initial idea of objects painted directly, floating around the characters and not incased and aligned. I guess I was trying to do something more graphic. Those also took me way more work than the portraits... Oh well, next time. Yes, I know, there is no next time; how about next life time?!


Monday, April 14, 2014






Some of the characters I did for the Deadpool game. As you can see in the left image, in Rogue's case the 3d character followed pretty accurately the concept. Next one is Domino and in her case I think the 3d artist did an outstanding job. Especially taking in account the short development cycle this project had.








Saturday, April 12, 2014

Since this blog is dedicated mainly to old professional work or personal stuff, I will post a trailer from a few years back (2010, I think). It is made by Blur Studio with my storyboards. I remember we worked internally over a couple of weeks exploring different ideas and I only had a day and a half to put together the final version, so it was pretty rough. But it worked and the guys from Blur, being amazing as they are, got it down like nobody's business.

Thursday, April 3, 2014

Titan character

Found one from the time I was working on Fall of Cybertron game. It's a boss character, robot, obviously. Normally when I'm done working on a project, the saturation and "negative Gs" prevent me from posting anything, or even look at it for a while. Consequently, this character design never saw the light (aside from maybe some press release).


Tuesday, April 1, 2014

Female character

Another one from the past.






Nightcrawler

Aaaaand, yes, more old stuff.


More old stuff.


Character design

And since I am going thru old stuff, here is a fps game female character design. From looong, long time ago. I touched it up recently but, design wise I kept very much to the old concept. I remember the team responded positively to the cocky pose.



Monday, March 31, 2014

This is a drawing of a series dedicated to smokers. I was fascinated by the subject at the time and decided to do a series of six or so. I don't think I got too far with it, probably 3-4 and right now, fortunately I can only find this one. I say fortunately because I would probably fall into the temptation to post them despite their limited craft and appeal.


Drawing. 06 maybe.

I found this old piece looking thru stuff from 10 years ago. Kept it under the rug always, never posted it. But, looking today at it I thought it's kind of fresh and direct in a way the gaming art was back in the days of first generations of photoshop; the line scanned from paper and kept on top of the color, etc. It is definitely not well painted or subtle but the character poses are good and I realize this is something I am missing from the concept art nowadays. All is photographically realistic, well painted, saturated with effects and smothered in "magical atmosphere" but, too many times the characters are very poorly drawn, poorly posed, seldom hidden behind darkness, effects or obviously based on a direct photographic source, which is good but only if you manage to pull that off for every assignment and without getting into copyright infringement. Many times it is unfortunate to discover where exactly the reference ended and the artist tried to continue the figure with obvious diminished skill. Happens a lot with perspective also. See stuff badly placed in a perfectly 3d generated environment - a pity, really!
Well, I guess it all depends on what you are looking for. So, let's not patronize no one here and get down from the evangelizing pulpit. Done writing.


Friday, March 28, 2014

Mountain biking illustration

A couple versions for a game illustration I did a few years back (2010, I think).




Thursday, March 27, 2014

Failed robbery

I finally got around "finishing" this piece. It started with a little sketch I did years ago. Still not happy with the equal level of rendering across the whole piece and other stuff, but I decided to move along. So, here it is.